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Horzine chain killing floor download
Horzine chain killing floor download




horzine chain killing floor download

A door ahead, however, would NOT be an immediate destination for visitors, and is monitored by security to make sure just anyone isn't wandering in there just yet. Immediately I wanted models on display demonstrating the company's success, with a door to the left leading to a larger showroom, and stairs to the right leading up to the offices. Therefore, the next stage in progression through the map is through a parking area into the reception of the offices. I aimed for the storefront to appear modern and sophisticated with sleek shelves, screens, displays and information kiosks, but also appear to be suspiciously small compared to the rest of the towering building that it's a part of.īeyond turning a profit, I also envisioned that this place would be a corporate environment alongside the store, a place for executives and potential investors to come and go, and see the results of Horzine's efforts. In terms of what kind of a front Horzine had to the public, I imagined it wouldn't be a stretch to assume that a company experimenting with genetic splicing would have also used their research to invent pharmaceuticals in order to give their company credit, profit, and a justifiable position in various locations all over Europe. While there are a large ammount of destructible lights inside the facility, there's also areas that are very well lit and also unalterable inside, so hopefully players feel compelled to push inwards more often than not for the sakes of visibility as well as being surrounded fron unexpected angles. I've made this darker and more cramped than urban areas like Burning Paris or Evacuation Point, in order to attempt to deter players from feeling completely comfortable just camping outside in the more wider environment. Initially the players begin outside in the downtown streets. For this, I aimed for an even mix of indoor/outdoor gameplay, where the players start outside on the streets but move into the store and then deeper into the research facility that the store is a front for. This map is intended to be a look into Horzine's more "public" side, focusing on how the company presented themselves to both investors and the general populace at large. This is a map I've been working on for quite some time, which I've given a major overhaul visually and gameplay-wise since version 1. Motormouth here, with my (first) entry to the Grindhouse competition!






Horzine chain killing floor download